@startuml
sprite $tsunami [48x48/16] {
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}


!define WEATHER_TSUNAMI(_alias) ENTITY(rectangle,black,tsunami,_alias,WEATHER TSUNAMI)
!define WEATHER_TSUNAMI(_alias, _label) ENTITY(rectangle,black,tsunami,_label, _alias,WEATHER TSUNAMI)
!define WEATHER_TSUNAMI(_alias, _label, _shape) ENTITY(_shape,black,tsunami,_label, _alias,WEATHER TSUNAMI)
!define WEATHER_TSUNAMI(_alias, _label, _shape, _color) ENTITY(_shape,_color,tsunami,_label, _alias,WEATHER TSUNAMI)
skinparam folderBackgroundColor<<WEATHER TSUNAMI>> White
@enduml